Dissolve
02 / About

An audio-visual performance built to resonate with the body.

01 — Sound

Captured on a 6-channel spatial sound system with a massive bass, rendered binaurally for immersive headphone listening.

02 — Light

Live visuals projected on a volumetric screen — a synesthetic experience of deep frequencies and generative light.

03 — Body

Built around low-end energy, the set is designed to resonate with the body during live playback — a piece that is felt as much as it is heard.

03 / Documentation

Live capture
volumetric screen.

  YOUTUBE / EMBED HEADPHONES RECOMMENDED FOR BINAURAL FIELD
04 / Artists
Danil Matvienko — Konstruktor Sound A · 01

Danil
Matvienko

aka Konstruktor
VCV Rack · Ambisonics · Neural Render

Sound and media artist. For Dissolve, he composed an ambisonics audio work for full-dome, with spatial layering across the dome field. He also contributed neural renders to the visual layer of the performance.

Elizabeth Ros Visual A · 02

Elizabeth
Ros

Creative Producer
TouchDesigner · Audio-Reactive · Direction

Creative producer and generative artist. She built the majority of visual scenes for this work — assembling audio-reactive patches in TouchDesigner, shaping the visual language of the piece, and aligning sonic imagery with the visual field.

06 / Credits

Made
by many
hands.

Audio
Konstruktor
Visual
Elizabeth Ros / Danil Matvienko
Saranindra
DragonO
Sentient Lightform
Led Pulse
Technical Support
We Are Suka
Video Engineer
Denis Novikov
Audio Recording
Marik Mar
Video
Tim Mov / hihuman.agency
Year
2024
DISSOLVE © 2024 END OF DOCUMENT 06 / 06